LUCÍA GARCÍA BOBILLO

Animation

Animation of Omni-Man levitating. Model made from a 2D reference. Retopology from sculpting. UVs and texturing.

Project details

2025
  • Equipment: one person.
  • Programs:

Blender
PureRef

Responsibilities:

Complete development.

    Contributions:

    • Research and reference search.
    • Block out and sculpted.
    • Rheopology.
    • Uvs and texturing.
    • Animation.

    First, a search for references of the character as well as anatomy or retopology was carried out. The 2D Omni-Man reference is taken from the art book: Art of Invincible Season 1. Some of the images are self-produced. In addition, the book Anatomía Artística (Artistic Anatomy) by Michel Lauricella, published by Gustavo Gili, was consulted.

    Based on the Omni-Man 2D reference, divisions were drawn for the block out. It was made with basic shapes taking into account the real scale.

    Body and hair sculpting. High density of polygons.

     

    Body and moustache retopology was performed manually, composed exclusively of quads. Decimate modifier was used for the hair and eyebrows.

    The seams for the UVs were marked. In the image you can see the low poly model with the baked texture of the high poly.

    The normal, diffuse and ambient occlusion map was baked from the sculpted high poly models to the low poly ones. The suit and hair were drawn over the baked textures.

     

    The animation consists of 170 frames, lasts approximately 7 seconds and is at 24 fps. In it Omni-Man begins to levitate as he clenches his fists and hardens his expression.

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