LUCÍA GARCÍA BOBILLO

D13-G0

D13-G0 is a roguelike game based on evasion. The player must traverse through three levels while being attacked by various enemies. However, to advance to the next level they must conquer two zones while avoiding damage to the energy cell they are transporting.

Project details

2024
  • Platform: PC.
  • Team: six people.
  • Programs:

Unreal Engine 5
Blender
GitHub
Audacity
Krita

Responsibilities:

  • Design, modeling and texturing of enemies.

    Contributions:

    • Programming.
    • VFX.
    • UI.
    • 3D modeling.
    • Trailers.
    • Logos.

    Enemies

    Enemies have some natural element such as flowers, plants or vines. In addition, they are non-anthropomorphic robots to distinguish them from the character and simplify their animations.

      Seedbed

      The seedbed behaves like a tank. It shoots seeds with different patterns depending its color.

      Seedbed, sketch / concept art

      Dog

      The Dog is a small and fast robot whose purpose is to annoy the player by collecting the energy it releases when hit by the rest of the enemies, thus complementing the long-range ones.

      Dog, sketch / concept art

      Wheel

      The Wheel tackles the player. This is especially annoying in the first level of the game, the city, as it pushes you from the rooftops to the ground.

      Wheel, sketch / concept art

      Pot

      It looks like a normal flower pot with harmless flowers but, when it detects the player within its perception radius, it raises the turret hidden inside and launches homing projectiles at them.

       

      Flowerpot: sketch / concept art

      D13-GO

      A dodging roguelike

      D13-GO

      A dodging roguelike

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