Delivery Dungeon
Delivery Dungeon is a cooperative multiplayer video game for up to 4 people. The players are goblins, employees of Extreme Capitalism S.L. They must deliver packages in a dungeon full of traps, making sure not to damage them and trying not to die in the process.
Project details
2025
- Platform: PC.
- Team: five people.
- Programs:
Unreal Engine 5
Blender
GitHub
Photoshop
Responsibilities:
- Programming of the packages, objects and traps.
- VFX.
Contributions:
- Modeling and texturing of the torches, the spike trap, the compass and the flamethrower.
Explosion: flying debris.
- Sparks for the explosive package.
- Fire for the flamethrower: it has a heat wave effect. The light moves and changes color and intensity.
- Fire for torches and flammable package: it has a heat wave effect. The light moves and changes color and intensity.
- Drip: water droplets generate waves and splashes upon impact with the ground.
They have a base value depending on the delivery difficulty. However, they lose value when damaged, they have 3 states.
- Normal: it does not lose value.
- Fragile: it breaks with impacts such as kicks, explosions, throwing it, jumping from a high place or traps.
- Hydrophobic: it loses value when in contact with water.
- Flammable: it loses value when burned with fire. It can be extinguished with water. When burning it sets fire to other objects and packages.
- Explosive: it does not lose value because, if set on fire, it explodes after a few seconds. Within its radius of action, it kills players, sets fire to and breaks packages and objects and explodes other explosives. It can be extinguished with water.
- Blades: rotates in cycle. If it comes in contact with a player it kills him and with a fragile package it breaks him one state.
- Spikes: this type of trap consists of spikes that come out one second after the player, package or object passes over them. The spikes remain for 10 seconds until they hide again. They kill the goblins and break a fragile package.
- Torches: they are located along the map. They burn the explosive and flammable packages nearby. And they light the unlit torches.
- Puddles: allow you to extinguish explosive and flammable packages that are burning. Also extinguishes torches. Wet the hydrophobic package. Goblins are forced to drop objects and packages to come into contact with it.
- Leaks: wet hydrophobic packages, extinguish torches and explosive and flammable packages.
- Flamethrower: turns on and off in one cycle. Kills goblins and burns flammable and explosive packages. Also lights torches.
- Torch: it is a source of light but has the handicap that the player can set fire to flammable and explosive packages if he is not careful. It also lights other torches.
- Compass: indicates in which direction the delivery point is located.
- Umbrella: a goblin carries this object to cover another goblin wearing the hydrophobic pack and prevent him from getting wet.
- Hourglass: indicates how much time is left in the work shift.
- Works with Steam services.
- Proximity voice chat with different activation modes: always talk, hold down or toggle to talk.
- Game rooms: room name, password, maximum number of players and icon.
- Kick and ban players.
https://youtu.be/H5CjUHDdIDg
- The dungeons are procedurally generated.
- Each day a new dungeon is generated.
- Each day consists of 3 work shifts.
- Players may carry as many packages as they wish or feel they are capable of delivering.
- Packages and bodies of players left in the dungeon are kept from one turn to the next.
- At the end of the day, undelivered packages and bodies not revived will be deducted from the salary.
- Control by keyboard or remote control.
- Packages, objects and bodies of other players can be picked up, thrown and passed from one player to another.
- When a player dies he becomes a ghost. The living do not see the dead, but they see each other.
- Customize the color of the goblin’s clothing.

D13-GO 
A dodging roguelike

Delivery Dungeon 
Co-op goblin package delivery Survival